IAHGames announces the business model for Granado Espada

The time is now. It’s the moment you’ve all been waiting for. Finally, after long speculation and deliberation, IAHGames is announcing the Granado Espada business model, the guidelines of continuation for the English version of the 2006 Korean Game of the Year.



Before lifting the curtains and firing the cannons, we want to thank all of you for playing Granado Espada, and voicing your opinions on the business.



IAHGames has taken into account all of the concerns and opinions voiced, and mixed them with our own professional experience to finalize a model that we feel will provide the best service standard for you.



Several points stand out in our final decision. While the biggest advantage of a free to play model is unlimited accessibility, there are several possible pitfalls to such a system.



1) A free to play system creates a significantly larger base of players who do not invest anything in the game other than time. Some of these players will not care about following rules of conduct or fair play. If they receive a warning or ban, they can instantly create another account for free and re-enter the game.

(imo high lvl character will think twice before doing something illegal or any violation of the game unless risk getting banned)

2) An extremely large player base can also lead to server crowding, without providing adequate revenue for IAHGames to install and run new servers. It is our goal to maintain an optimal volume of players on all worlds, and to open new worlds as necessary. A free to play system would hamper our ability to do so.

(imo,when you have a good list of item mall, they profit even much from p2p)

3) Along with server crowding, Customer Service and support lines would be stretched to accommodate the large player base, once again without providing the necessary revenue that allows IAHGames to expand the CS staff to meet the number of needs and requests of our gamers. We do not think it is fair if customer service experiences a queue of some 99 requests, and a paying customer, one who supports the service, is stuck 99 slots behind players who is not paying for the service.

(no comment about his one since basically this is one of the drawbacks , so they are right about his one, but as i said they profit much better in item mall f2p than p2p than they could afford to expand their staff)

4) The accessibility of a free to play system also opens the doors for gold farmers, scammers, and others who wish to manipulate Granado Espada’s in-game world to meet self-serving desires other than entertaining game play.

(ino, with help from gamers they could atleast hampen, since stopping bots is actualy a very tedious task , but imo p2p has bots aswell as long as there are people willing to buy online currency)

5) We feel that players who invest both their time and money in Granado Espada will be more likely to show love for the game, their fellow gamers and the Granado Espada community as a whole. These are the kind of gamers we cherish at IAHGames, and the type of customer we consider first when providing our services.



In the end, it boils down to an ability to realistically provide a quality service based on perceived gamer populations and anticipated revenue. This is a community, your community, and we want everyone to be treated equally. IAHGames made the decision based on these principles.



Granado Espada will run on a hybrid pay to play model.

feel free to debate this on on me

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